Wednesday, September 14, 2011

Messages and language

Hey

Finally here are few screenshots I promised. It's nothing too fancy but I think its clear enough for player to use it and it gets the job done

Messagelog extended to full size, it can be scrolled
up and down currently. In this shot player knows
drow language 100%

Same as previous but player knows the language 75%

This is how the player sees the log by default

2 comments:

  1. Oh so the word obfuscator works on a letter basis.wouldn't it be more realistic on a word basis?

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  2. Well I thought of that but using word basis it would make it either way more predictible or too hard to guess.. meaning that on 5 letter sentence theres 5 changes that for a change.. and with 80% knowledge of given language it might be totally realistic scenario that the sentence wouldn't be changed at all. with letter basis its quite realistics to assume something is changed since there's like 30 changes..

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