Thursday, September 15, 2011

Effects

Hey

I have actually managed to do quite a lot of work today on RoA. The feature I have been working on is Effect. In my mind that is one of the crossroads or nots which ties lines together and reveals if things work as they should in the game. The Effect class is vital part of game in gameplay point of view. With it I am able to add extensive amount of different kind of armors, weapons, skills, spells, items and so on. And that is why it actually shows when implemented and tested if different parts of engine ( game ) works as intended.

Actually everything what differs stats or affects character/npcs somehow is done using effect class.. for example weapons and armors, which increases attributes, holds effects which boosts those attributes. Upon player creation player is affected with hunger and thirsty effects which are set as DOT types ( damage over time ). Undead monster have paralyze skill which uses effect  class to delivery paralyzing condition to player and player has icebolt spell which slows monsters heartbeat and walkspeed down.

Currently there are three types of effects. Single shot type which is used for potions and scrolls. It affects the player once and thats it. Then there is sustained, boost/drain, type which is used to add magical powers to weapons, armors, items and magical auras. It is affecting the player as long as that item or whatever is used, for example effect is on when player wield a sword and the effect wears off when sword is unwielded. The last type is dot, damage over time, type. It doesn't mean it has to do damage but it's something that was burned into my brain by WoW :/. Basically dot in RoA means that anything what is intended to take longer than one turn is considered as dot. For example a poison and paralyze can be dots; poison damages player every turn; paralyze lasts for 5 turns. Or  for example player calls for blessing from the spider queen and gets a boost to stats for 1000 turns.

Ah yes the spider queen.. thats more of content tho but I have to say a word or two about that lady.. I have made some designs about classes of RoA and one which I am certain of adding is followers of spider queen. These fellows don't really know anything cool stuff about magic nor any special martial arts. But what they do know is how to please ( read: do stuff of pain and agony ) spider queen and get a hold of her minions, spider demons, as a reward. Followers of spider queen has means to conjure these demons to our plane of existence and to control them. When player controls a spider demon it intrudes into players mind and alters the players body and mind towards demons own mind and body, giving player new form and new and enhanced abilities along the way. Every demon is different and power of the demon depends on how big of sacrifices you have made and how pleased the spider queen is.

A bit of topic but now that I had time....

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